Skip to content

Area Loot

  • When you empty an enemy corpse or loot bag, the enemy loot within 12 metres goes into your inventory too.
  • You get the nearest loot first, with the usual pickup messages.
  • The emptied corpses dissolve as usual.

When your inventory fills up, the mod stops there. What does not fit stays in its container, and loot further away stays where it is.

No. The mod skips a container that another player has open or opened in the last 10 seconds. It also skips a container whose last opener stands within 4 metres of it.

Chests, quest containers, items a player dropped and items on the ground work as in the base game.

Area Loot comes in enshwick.zip, and the install guide shows where to put it. It needs Enshwick.

SettingDefaultRangeWhat it doesTakes effect
radius120.1 to 50How far the mod reaches across the ground from the emptied corpse, in metres.at once
height40.1 to 20How far the mod reaches up and down from the emptied corpse, in metres.at once
enabledtrueTakes the loot around. Turn it off to loot as in the base game.at once

You change these values in the game, as the settings guide shows.

Only the server, or the player who hosts the game, needs Area Loot. Players without it get the loot too.

You get no extra loot when you empty a corpse. Check that enabled is on and that the other loot is within radius and height.

Something else goes wrong. Open an issue in the mod’s repository. Attach the files from the logs/enshwick/ folder in your game folder.