Game Rates
- Recipes for building blocks, roofs, overgrowth, decor and furniture make twice as much for the same cost.
- Each piece of furniture gives twice its comfort inside a base.
- The crafting menu shows the new counts.
- Experience from combat, mining and quests, workshop speed, loot and skill points per level each have a multiplier. They start as in the base game.
What stays as it was?
Section titled “What stays as it was?”Crafting stations, chests, storage shelves, altars and water devices keep their usual recipes. Comfort furniture makes more, like other decor and furniture. Only the best piece of each comfort category counts, as in the base game. Item tooltips show the usual comfort numbers. Your rested time uses the new ones.
Did you use an older building or comfort mod?
Section titled “Did you use an older building or comfort mod?”Game Rates replaces Building materials, Building yield and Furniture comfort.
Their old files no longer load, and you can delete them. On the first start,
their settings move into Game Rates. Settings under the former id game-rates
move too.
Placed Bulk Workbenches turn into plain workbenches. You lose the Bulk Workbench items in inventories.
Install
Section titled “Install”Game Rates comes in enshwick.zip. The install guide shows where to put it. It needs Enshwick.
Settings
Section titled “Settings”| Setting | Default | Range | What it does | Takes effect |
|---|---|---|---|---|
recipes.multiplier | 2 | 2 to 100 | How many times more each building recipe makes for the same cost. | at once |
recipes.blocks | true | Building blocks and roofs make more. | at once | |
recipes.overgrowth | true | Overgrowth materials make more. | at once | |
recipes.decor | true | Decor and furniture of the crafting menu’s Decorative and Comfort Furniture groups make more. | at once | |
comfort.multiplier | 2 | 0 to 100 | How many times more comfort each piece of furniture gives. 1 is the base game, 0 takes all comfort from furniture. | at once |
experience.combat | 1 | 0 to 100 | How many times more experience combat gives. 1 is the base game. | at once |
experience.mining | 1 | 0 to 100 | How many times more experience mining gives. 1 is the base game. | at once |
experience.exploration | 1 | 0 to 100 | How many times more experience exploring, lore, quests and item sets give. 1 is the base game. | at once |
workshops.speed | 1 | 0.1 to 100 | How many times faster workshops such as the smelter produce. 2 halves the time. | at once |
drops.resources | 1 | 0 to 100 | How many times more materials each loot stack and resource drop gives, as the game’s own Loot Amount does. | at once |
drops.loot | 1 | 0 to 100 | How many times larger each stack of loot in chests, corpses and animals is, up to a full stack. | at once |
skills.points | 1 | 0 to 100 | How many times more skill points each level gives, rounded. Points from knowledge stay. | at once |
You change these values in the game, as the settings guide shows.
Multiplayer
Section titled “Multiplayer”The server and every player need Game Rates in the same version. On a server, everyone gets the server’s values. After leaving, each player has their own values again.
Problems
Section titled “Problems”The crafting menu still shows the old counts. The game could not rebuild its recipes while it runs. Restart the game to see the new counts.
Something else goes wrong. Open an issue in the
mod’s repository. Attach
the files from the logs/enshwick/ folder in your game folder.