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Shared Experience

  • Each world keeps the most experience any character has reached in it.
  • Every character below that mark catches up, while online or on the next join.
  • Experience that anyone earns raises the mark for everyone.
  • A new world starts without a mark.

A character behind the leader gains the difference one level at a time. Each level comes with the level-up banner and skill points, as in normal play.

No. When two or more players earn experience at the same moment, such as from one kill, only the largest gain counts, once.

No character goes past the level cap. Skill points from knowledge stay with each character. The experience a character gains here goes with it to other worlds.

Shared Experience comes in enshwick.zip. The install guide shows where to put it. It needs Enshwick.

SettingDefaultRangeWhat it doesTakes effect
enabledtrueEvery character catches up with the one that has the most experience.at once

You change this value in the game, as the settings guide shows. On the first start, the mod keeps the value and the mark of each world from its former name, shared-experience.

Only the server, or the player who hosts the game, needs Shared Experience. Players without it also see their experience bar fill and their level rise.

A character who was away has not caught up. The catch-up starts when that character joins the world again. Join and wait a few seconds.

Something else goes wrong. Open an issue in the mod’s repository. Attach the files from the logs/enshwick/ folder in your game folder.