Shared Experience
- Each world keeps the most experience any character has reached in it.
- Every character below that mark catches up, while online or on the next join.
- Experience that anyone earns raises the mark for everyone.
- A new world starts without a mark.
How does a character catch up?
Section titled “How does a character catch up?”A character behind the leader gains the difference one level at a time. Each level comes with the level-up banner and skill points, as in normal play.
Does playing together level faster?
Section titled “Does playing together level faster?”No. When two or more players earn experience at the same moment, such as from one kill, only the largest gain counts, once.
What stays as it was?
Section titled “What stays as it was?”No character goes past the level cap. Skill points from knowledge stay with each character. The experience a character gains here goes with it to other worlds.
Install
Section titled “Install”Shared Experience comes in enshwick.zip. The install guide shows where to put it. It needs Enshwick.
Settings
Section titled “Settings”| Setting | Default | Range | What it does | Takes effect |
|---|---|---|---|---|
enabled | true | Every character catches up with the one that has the most experience. | at once |
You change this value in the game, as the
settings guide
shows. On the first start, the mod keeps the value and the mark of each world
from its former name, shared-experience.
Multiplayer
Section titled “Multiplayer”Only the server, or the player who hosts the game, needs Shared Experience. Players without it also see their experience bar fill and their level rise.
Problems
Section titled “Problems”A character who was away has not caught up. The catch-up starts when that character joins the world again. Join and wait a few seconds.
Something else goes wrong. Open an issue in the
mod’s repository.
Attach the files from the logs/enshwick/ folder in your game folder.