Where files live
All paths are inside the game folder, the one that holds enshrouded.exe or
enshrouded_server.exe.
| Path | What it holds |
|---|---|
powrprof.dll | the file that starts Enshwick with the game |
mods/ | one file per Rust mod, such as enshwick-game-rates.dll, and one folder per Luau mod or data pack |
mods/enshwick/mods.toml | every mod Enshwick found, each with enabled to turn it on or off |
mods/enshwick/enshwick.lock | the mods that loaded at the last start, with their versions |
mod-configs/<mod id>.toml | the settings new worlds start with, one file per mod |
mod-configs/enshwick.toml | the settings of Enshwick itself, such as how much it writes to its logs |
mod-data/<mod id>/ | what a mod keeps, with each world’s settings under worlds/<world>/ |
logs/enshwick/all.log | every log line of the last session |
logs/enshwick/loader.log | the lines of Enshwick itself: which mods loaded and why a mod did not |
logs/enshwick/mods/<mod id>.log | the lines of one mod |
logs/enshwick/status.log | a summary: the game build, every mod and whether it runs |
logs/enshwick/crash.log | one line per crash, with the mod, Enshwick or the game it came from |
Each log keeps the two sessions before the last one, such as all.1.log and
all.2.log. crash.log keeps growing across sessions.
A mod’s id names its files, such as enshwick.game-rates. Each mod’s page shows
its id.